The Gobbler’s Banquet Game starts on 1st November 2019 and will run for twelve months. (Edit: After 12 months it was decided to continue the server indefinitely). The game is about production and time management. Players may make a wide variety of buildings and products with metal, rock or wood materials. Players move around the virtual world of the Frenetia server safely. There is no combat. Trading with other players is encouraged. Foraging and botanising has been adjusted upwards to give a high frequency of ingame currency which may be used to purchase deeds. There is no upkeep cost for deeds. If a player does not log in to the game for over 2 months the deed would need to be repurchased.
Most weeks there will be a list of items that the Gobbler wants, published in game, on this site and on the Wurm Unlimited forums. Scoring is per amount and quality of the items that the player makes and donates to the Gobbler. Scoring will recommence each quarter (Set the table, Entree, Main Course and Dessert) giving players the chance to start over. Players’ skills and buildings are retained for the entire twelve months until the next reset.
Players are very welcome to play on the Frenetia server without participating in the Gobbler’s Banquet game. If players do want to have their items for the Gobbler’s Banquet scored they will need to contact us . firstname.lastname@example.org
Players will start randomly at either Willow Heights Village located in the north east of the server or at Olive Heights village located in the south west.
The Gobbler’s Banquet game is being hosted on a Wurm Unlimited server called “Frenetia”. It is available through Steam.
8 November 2019
A great start has been made. Grand total Gobbler points for week one is 5167.
For the players as a group to win the “Set the Gobbler’s Table” section of the Banquet they will need to reach the target score of 100,000 Gobbler points by 1st Febuary 2020. The rewards for reaching the target score will still be won even if the target is reached later than that date, into the “Entree” section of the banquet. The rewards will be a feasting table (Julbord) placed in all players’ camps, a high quality dye package and an affinity of each players choice.
Participation in the ore challenge is voluntary. After the players complete the delivery of 1000 Q 50 or higher ores of each mineral type, including sandstone, slate and marble to Acacia Pines, the Gobbler will make Q90 rare pickaxes for sale for 5 silvers on merchants at each GM town available to all players.
15 November 2019
This week’s total is 8063 Gobbler points. This brings the ongoing total to 13230. Congratulations to the player who has submitted a set of all the 15 wood types for the round tables and the stools. We have decided to award this special achievement with an extra variety score and incorporate a new category into some of the future the lists “Item type (A set of each material, or as many as can be made of partial sets).
16 November 2019
A public cave of utmost gold is located at the north end of the roses. You will see the cave entrance shortly after turning east at the Lindens. The map below shows other utmost quality public mines.
22 November 2019
The Aladin’s cave project is well under way. We now have gold, silver, tin and zinc Public Utmost Quality mines. Contact Pam or Tam if you want to donate an off-deed utmost deposit of marble, slate, sandstone or one of the other ore types. The map on the Frenetia thread of the Wurm Unlimited forums is being updated as new mines are donated.
This week’s total is 7,894 Gobbler points. The ongoing total is 21,124 / 100,000 to set the table.
23 November 2019
Money does grow on trees.
The Gobbler issues a group Sickle Challenge to the players of Frentia. Participation is voluntary. It requires 1000 of each sprout type and 1000 of each tree and bush harvests. They may be of any quality. They need to be delivered to Acacia Pines. It, the Gobbler is a very patient being. There is no time limit. When the challenge has been completed rare q90 sickles will be placed on merchants at the GM towns selling for 5 silvers each and be available to all players. Now, as well as from foraging and botanising, coins may also be gathered by picking sprouts and harvesting trees and bushes.
29 November 2019
Contact Pam or Tam if you want to purchase a breeding pair of bison. They are selling for one silver and will be delivered to your camp. Make sure you have an enclosure built for them. You don’t have to be online. Leave the coin in a container near your token.
The public utmost quality mines map on this site and on the Wurm Unlimited forum has been updated showing the location of a deposit of utmost quality marble south of the blueberries. Also added to the collection are utmost slate and utmost lead in the north area. Deposits of utmost iron, copper and sandstone are needed to complete the Aladin’s cave project.
This week’s total is 12,184 Gobbler points. The ongoing total is 33,308 / 100,000 to set the table.
5 December 2019
Build your own Aladdin’s cave!
The Aladdin’s project has been completed. The Public utmost quality mines map has been updated to show the locations of each mine. Build your own Aladdin’s cave at your camp. Merchants at the GM towns are selling selling Rods of transmutation for 5 silver coins each. These rods turn a cave wall of rock into an utmost deposit of your choice.
6 December 2019
This weeks total is 7853 Gobbler points. The ongoing total is 41,161 / 100,000 to set the table.
13 December 2019
This week’s total is 7,579 Gobbler points. The ongoing total is 48,740 / 100,000 to set the table.
16 December 2019
Q Fishing has arrived.
Version one allows queuing of fishing actions with some limitations. The client does not draw a fishing line. Make sure you have a tackle box with plenty of bait. You will see a Q Fishing option in the line up on the right click menu. The fishing happens when and where you click, there is no casting wait-time or message. Check in the event window to see it is a valid place to fish and set your queue. Some attention is still required, for example the Q will come to an abrupt halt if the line snaps. Q fishing may be bound to a shortcut key. Fishing is as per usual if Q Fishing is not selected.
21 December 2019
This week’s total is 9,947 Gobbler points. The ongoing total is 58,687 / 100,000 to set the table.
24 December 2019
Digging, mining and investigating actions now sometimes give treasure maps. They may be read using a compass and lead to treasure chests which have unusual items and sleep bonus powders.
The timers have been decreased for praying, sacrificing, spell casting and faith regeneration.
Merry Christmas everyone.
25 December 2019
Aren’t the snowman statues great. Please let me know if you would like a HotA statue and if so which one. We haven’t automated it yet so Acacia will be placing it in your cart near your token.
Deliver Santa’s Reindeer to his Island.
This week you will likely find us on Santa’s Reindeer server. This is our new event server of approx 1000 * 1000 tiles, all flat and treeless. The objective is to deliver a reindeer to Santa’s island across a small sea via cart or boat with a creature transporter. Players start with nothing in inventory. There are a few approaches. One is to quickly find treasure maps which have tools and shrub logs. Another is to bootstrap using foraged shards and expose some rock. Mines may be made via cement raised rock. Trees can be planted via foraged sprouts and grown quickly using spells.
26 December 2019
Build your new yacht, the Trip ship.
Enjoy faster travel around Frenetia. Build your new yacht, the Trip ship. The Trip ship looks just like a sailing boat, except that the fancy rigging is of a randomly chosen saturated colour, such as aqua or lime and allows a constant speed of 36 kmh, regardless of the prevailing wind conditions. A special winged keel has been developed which has two adjustable wings to control the water flow, giving the Trip ship stability, even in gales. The capacity of the Trip ship is up to 5 large crates and 2 creature cages, making it a versatile trading vessel.
28 December 2019
This week’s total is 20469 Gobbler points. The ongoing total is 79157 / 100,000 to set the table.
3 January 2020
This week’s total is 18449 Gobbler points. The ongoing total is 97606/100,000 to set the table.
11 January 2020
The Gobbler’s Table is set for the Banquet
Congratulations to the players for winning the “Set the table” quarter of the Gobbler’s Banquet. The ongoing total is 122,082/100,000 Gobbler points. Contact Pam to have your Gobbler’s Table feasting julbord placed in your camp. The high quality dye packages will be available at the end of the month. Lists will continue for players who want to work on their personal scores. The second quarter, “Entree” will commence Friday 7th February.
17 January 2020
The action timer for meditation has been reduced. All time limits for skill gain and ranking up have been removed.
19 January 2020
The Gobbler’s Banquet Game : Entree
During the Entree of the Banquet we are trialing a new style of Gobbler play.
There will be 4 active Gobbler items on the player’s personal Gobbler list at any given time. At the end of each ingame hour the oldest item drops off the list, having been there for four player ingame hours. The other items each age by an hour.
Each hour a new potential Gobbler item appears, broadcast in the new “Gobbler” Chanel. To get the new item on the Player’s personal Gobbler list the player may choose yes or no to that item. (This is not automated yet, so the player needs to do their own recording.)
If the player chooses yes, the chosen item is placed on the personal Gobbbler list and the player has four ingame hours to make and donate what they are able to of that item. If no is chosen the player needs to wait another hour to see what the next published item is. On the third try that item will need to be placed on the personal Gobbler list. If it cannot be done the chain will break and the player needs to start again.
At this stage we don’t have automation. The player needs to keep their own documentation. For us step one is getting the fully automated list broadcasting, so we have a viable solo player game. Time keeping will be personal. At the end of the play session or going away from keyboard, the player needs to record how many minutes are left in the hour after the most recent chosen Gobbler item. They may resume at any time using the minutes left recording. If the player forgets to record, make an estimate of it.
At this stage for item collections and scoring contact Pam. Eventually we will have Gobbler Containers to donate into. The player will be able to teleport the Gobbler Container to their location at any time. These containers will be upgradeable in the future so more complex items can be donated in the second half of the Banquet.
So long as even one item is made and donated the player’s Gobbler chain continues. For a larger score more items and higher quality items will be taken into account. Rarity of item also contributes to the score. The player’s Gobbler level will be calculated using chain lengths and scores.
Entree commences Friday 7 February.
9 May 2020
A virus has been detected on both the Frenetia and SantasReindeer servers. There are estimated to now be approximately one thousand of them spread randomly on each server. Visible at a distance of 16 tiles, they are easily recognizable, being gold in colour and floating above the ground. At this stage it seems likely that it can be contained. The viri do not cause serious illness, however significantly reducing the amount of them will be needed for the players to win the hospital challenge.
As well as plenty of coins, gems and high quality tools, each treasure chest now contains one Antibody starter kit. The crafting window has the recipe to make an antibody. They are expensive to build, requiring many items such as herbs and mushrooms. The antibody does not damage, so they can be used multiple times on a viris reducing trip.
Players may like to be prepared just in case treatment is needed. A special “Hospital bed” can now be built. These beds behave like other beds, allowing sleep bonus to be gained whilst offline. Part of the Hospital bed’s equipment includes an antibody. Building a Hospital bed anywhere on the server will increase the player’s personal experience and contribute points towards the challenge.
To win the challenge each server will also need to build its own Coronia Park 5 bed hospital. HealthElf has made a start on the SantasReindeer Server’s hospital, at the south end of Santa’s island, near the bridge.
6 September 2020
The guard tower is built in the usual fashion with planks, stone bricks and clay. The player activates the berry, nut, fruit or flower sprout in their inventory and clicks on the graphic of any exisiting or new guard tower (which is now called an “Arboretum”) to obtain a menu. As well as retaining the old guard tower functions such as repair, the menu now has another new option to “plant a sprout”. The tower takes the sprout and a 20 minute timer commences. After that the Arboretum may be harvested. With 5 “Guardeners” and good gardening skill 15 to 20 berry, nut, fruit or flowers may be harvested. If the player wants to harvest earlier than 20 minutes the message reports the current waiting time. When no sprout is activated in inventory the menu allows a ‘Guardener’s choice to be planted, with no sprout cost. The message reports what the Guardeners chose. The wait still remains 20 minutes to harvest.
The distance between Arboretums has now been reduced to 25 tiles. The changes mean that instead of traveling near or far to harvest, a modest amount may be done right at camp. The amount of clicking is significantly reduced because the Arboretum has become a production building. At some later stage upgrades may be introduced to make it a more effective production building. For example perhaps some additional piles of dirt may be able to be added to the building to encourage a better yield. It also means a product may be harvested in any season which is relatively important because it allows a response to a Gobbler request in 20 minutes, so long as the sprouts are obtained beforehand.
The smaller sized Arboretum Test server will be running for a few more weeks. A larger sized custom map server called “Arboretum” will be soon be added to the Gobbler’s Banquet server to form a server cluster. Players will be able to travel freely between the two servers. The starting server will be the Gobbler’s Banquet. An existing avatar on the Gobbler’s banquet server or a new one formed there may be taken to the Arboretum server. Avatars formed on the Arboretum test server will be lost.
An important aspect of the Arboretum Challenge is actually locating the server. Exploration of the Gobbler’s Banquet server will be necessary. The Arboretum server provides a more difficult Gobbler requests list. On this server the player needs to plant trees using foraged sprouts to grow forests for lumber. Trees may be grown slowly, or more quickly using the spells available in the game. Both servers have all activities available to priests.
The Arboretum buildings function on both servers.
26 September 2020
The Arboretum test server will be closing on 3 October 2020 at 8 pm Aest (10 am UTC). The Gobbler’s Banquet and new attached Arboretum servers will be running for another 12 months given no unforeseen circumstances .
14 February 2021
Introducing Pottery Tiles and the Integument Challenge
In today’s update we have added the ability to fire pottery tiles on both the Banquet and Arboretum servers.
In the crafting menu there is now the option for the player to build portable tile ovens. There is no limit to the amount of ovens a player may own and operate.
A mapping of 138 colours has been applied to both the servers such that each individual square has its own list of valid colours that the tile oven can fire on that particular square. The list changes smoothly across the server. All the colours are available, theoretically, given sufficient searching, in an approx 500 squares area. The rarest colour is gray.
The tile oven needs to be loaded with some amount of clay chosen by the player (2 kg clay gives 1 pottery tiles). The choose colour action will give a list of colours in a window. After selecting a colour the tile oven needs to be lighted with steel and flint and a kindling. The amount of fuel required is similar to that used for the firing of other pottery items. The pottery tiles take a range of time depending on their position in the list, the max time 15 minutes for ones last on the list. Moving the oven after commencing the firing will cause it to give an error and it will require a new selection of a valid colour for the place it was moved to.
In further updates we will be adjusting the the gobbler list so it will be able to request particular colours of pottery tiles. Special pottery tiles containers will be developed that hold vast amounts of pottery tiles and the ability to bundle pottery tiles will be added.
A new building will be created especially to accept tiles (non-returnable) with the ability to change its displayed colour according to the nearest saturated colour that is the calculated average of all the pottery tiles it contains. A threshold of some amount of pottery tiles will need to be reached to achieve the integument challenge.
21 March 2021
The Integument Sculpture is now ready to build. The materials needed for the building are 2,000 marble bricks, 2,000 clays plus one pottery tile of each available colour, 138 colours total.
After being built the Integument Sculpture will accept pottery tiles. When the building is examined the pottery tiles contents and updated score are reported.
The appearance colour of the Integument Sculpture may be changed at any time by the addition of sufficient pottery tiles of the colour of choice to move the colour. It is determined by the average colour of the total tiles in the building with the nearest saturated colour determined and displayed.
Players may have as many Integument Sculptures as they want to build. Some may choose to build Integument Sculptures to decorate their camps and so the score will not be relevant to them.
To achieve the integument challenge a score of 27,600 points will be required. As it will soon become apparent, this challenge is a longer term project. We hope to introduce clay dredging into the game soon, to make automated digging of clays possible.
It is really important to note that any pottery tiles placed into the Integument Sculpture cannot be removed out of it.
30 March 2021
Clay Dredge and Tile Crate
We are delighted to announce that the remaining features related to the Integument challenge have been introduced onto both the Banquet and Arboretum servers.
The player’s new favourite building, the clay dredge, functions to automate the digging of clay. The quality of the clay it collects depends on the quality of the building, so it is well worth while to try and improve it over time, using a stone chisel and the best rock shards available. At this basic stage (upgrades may become available in the future) the dredge rate also depends on the quality of the building. For example a quality 80 clay dredge will give 80 clays per hour. The maximum clays the clay dredge may contain is 6,400 clays. When it is full the dredging stops, so emptying it frequently is required for bulk amounts of clay. An adjacent bulk storage container near the clay dredge will be very useful.
Whilst the clay dredge looks nice located on a clay area, and is easy to remember where it is, it can actually be built at any location. This is because it has special mechanical properties with drill bit components. Each drill bit requires 25 kg of steel. The clay dredge uses 4 drill bits.
The clay dredge is started with a clay and a stone brick. The materials for the clay dredge are shown in the image below. Of note is that the clay dredge requires an item that cannot be made by a player. This item is a source crystal. These may be obtained from opening random treasure chests, or by trading with other players for something of a similar value that they want.
A player may build as many clay dredges as they want to. Shown below is a completed clay dredge located at the Acacia Pines village.
The tile crate is similar to a large crate in that has 300 item slots. It will hold a total of 300 colours of pottery tiles, which gives scope for future new colours of pottery tiles. At this stage there are 138 colours of pottery tiles. The tile crate loads into a large cart giving the player the ability to transport a large weight of pottery tiles.
Theoretically the tile crate will hold an enormous amount of each colour of pottery tiles. In practice, we haven’t tested that yet. Keeping this in mind and given the very real possibility of accidental overloading, a dialogue box is being developed which gives the player the ability to combine tiles as groups. In the image below the dialogue box shows what to select for the removal of 50 total dark cyan pottery tiles combined as 5 groups of 10 tiles.